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Especially given the huge success of Monster Hunter: World in 2018, which reinvigorated the series on modern consoles, it’s not hard to see why both Capcom and Sony thought there was cinematic gold in them thar monster-filled hills, especially when their previous pairing on Resident Evil seemed to work out well for both.
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For the uninitiated, Monster Hunter has been a popular franchise for Capcom since 2004, depicting a pre-industrial world where monsters dwell and players take on the role of the titular Hunter to track down and kill a menagerie of strange and deadly beasts. Riven with storytelling missteps virtually from the opening scene, Monster Hunter fails to rise to even the low bar of “not good, but not terrible” that at least a few of the Resident Evil flicks (and definitely Mortal Kombat) meet. It’s rare to see a movie so utterly beholden to its own labyrinthine mythology to the point of bafflement, while also being entirely uninterested in extrapolating on it. Anderson’s Monster Hunter, to remind us how rare good video game movies are.Īnderson, who previously did reasonably well helming 1995’s Mortal Kombat and the original 2002 Resident Evil, descends into Uwe Boll levels of incomprehensibility here, creating a film breathtaking for all the ways it steps wrong. Only blue skies ahead, right? Well, not so fast: here comes the latest cinematic game defenestration, writer/director Paul W.S. It didn’t have to be like this – earlier this year, Paramount’s Sonic the Hedgehog hit theaters, and, in a surprise to pretty much everyone, the altogether pleasant family pic seemed to be a sign of better things to come. We may be barreling towards the tail end of December, but it seems 2020 isn’t done with us yet: under the wire, it’s delivered one of the worst action movies in recent memory, and another addition to the Video Game Movie Adaptation Hall of Shame.
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